Move forward with Fane and speak with Executioner Ninyan. Play your Sparkler card, given by Dain, to win the game. The first will be against White Magister Jonathan and his Magisters. Our next tasks are to defeat some of the main antagonists of the Act. Head outside to the east and jump down to the lower level. Head to Sanctuary Of Amadia. The game will auto-save and it is recommended to. Immediately, split off Sebille and put Fane into sneak mode. Bull Rush is a charge attack that can bleed. Fane, while he cannot use Time Warp, should use Whirlwind and charge skills as he is very close to the three initial Paladins. Speak with Gareth after the dialogue and access his inventory. You'll see several red dots on your map. With Sebille, speak with Camp Boss Griff. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. Locations They are only found at Kemm's Gardens in Arx. Right next to the waypoint, you'll find some vines. Can you do better than that? The puzzle wants you to press the statues in a specific order. She does a lot of damage fast so beware! At (X108, Y263), you'll find a frog named Leonard. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. Speak with Spirit of Wrenly and exhaust the dialogue (except for draining his Source). You will face-off against The Red Prince, Lohse, Beast, Ifan Ben-Mezd and Alexandar. Slightly north of the waypoint, you'll find the corpse of an automaton named The Seneschal. Brahmos is worth 107,800 XP, and each Dreamer is worth 74,925 XP. Doing so will lift her curse and transform her back into a human. Don't use First Aid, if you have it, as it removes disease from the target. Head into the town square and snag the waypoint at (X342, Y111). This helps me get more damage and keep my initiative high. Create an account to follow your favorite communities and start taking part in conversations. Position Sebille on the high-ground overlooking them. There is a bunch of weird stuff in A4 that I would love to know what is the purpose of. A pair of Voidwoken will appear and combat will start. If you position the enemies in a line (through some clever use of Teleportation), you may outright kill 2-3 of them. When the guard comes in, simply choose to attack her for 38,800 XP. Unfortunately, you cannot kill the Adventurer after the dialogue as he simply disappears. Synopsis The last of the Tikawara tribe's koiki fruit is missing. Convince Gareth to kill him instead of showing mercy. Each tree must be touched by a specific environmental effect, such as water or steam. Head out the nearby door to the east and stand next to the barrel. Note that Fane will have enough Strength to pull out the spear but Sebille will not. Head out the western door to the wedding gardens. Exit from the basement. Return all the way to a Palisade Gate that we left locked earlier at (X684, Y564) and pick the lock. Head back to Driftwood via the Driftwood - Square waypoint. When in Arx, there is a barrel at the lowest level of the house where if you try to move it, it'll say "its stuck to the platform". Based on your mini map, youll see that there are two ways you can go (one illusion and one opened through a riddle puzzle). Enter the hatch at (X135, Y287). From here Sebille will be able to hit anything coming up the stairs for high-ground advantage and she is completely protected from any enemy attack. If you fail to enter the house, you will not be able to earn, [Wits Persuasion] Success with Persuasion 4 (and 46 Wits), [Constitution Persuasion] Success with Persuasion 4 (and 30 Constitution), [Strength Persuasion] requires Persuasion 5. Now that you're in combat, most, if not all, fire should be doused. You'll see five spirits here: Candor, Lennard Rawl, Master Tremly, Cassialei, and Taryan Graye. Said to offer a degree of fiery protection to whoever consumes it. Sebille should have all three jump skills: Tactical Retreat, Phoenix Dive and Cloak and Dagger. These are small revenge-related quests outlined in the table below: Head up the stairs at (X534, Y446) and Roost Anlon will automatically start combat, as you killed his crew. He will bring along all allies that were not killed in the Voidwoken ambush earlier, which should ideally be all of them. Leya can remove your remaining collar on Sebille but will only do so once you rescue Gareth. Ensure that you loot the. Head to the main deck when ready and interact with the ships figurehead at (X546, Y536). Head further north across the bridge. This will end. Behind the lizard prisoner, Vasnya, will be a path into a smoke & fire area at (X241, Y632). If Fane does die, he will use his Glowing Idol of Rebirth to resurrect. Choose the first dialogue option twice, then choose. Enter the first door to your left and you'll find Cat the Appraiser in the next room. This is Pox's secret stash. I personally chose that I'd be happy to help him when accepting the quest, instead of asking for a reward. After your victory, Murga, The Shadowy One will speak with you and say you failed her challenge, if you did not do the challenge legitimately; however, simply follow her back to her corner, attack her and kill her. The Dwarven Worker may drop a bunch of gold upon death. Break it to complete the quest. You can sneak up ladders so sneak right next to the Magister on the right side and attack. There are also some spirits around, but they dont offer any XP or loot. Instead of exiting out the stairs to the east, open the menu with, Return to the Magister headquarters and find Paladin de Blanchefort at (X318, Y249) near the stairs down to the prison. With that, add in any talents you'd like. From the waypoint, proceed west and you'll enter a room with two. More on that later. The AI doesn't use Sebille properly so it isn't an overly difficult fight, but don't get arrogant - you made Sebille into the beast she is. Next return to the paladin camp and head west. I won't be covering all of them as the value isn't huge. On Magister Reimond's corpse, you'll find a, Speak with Lord Linder Kemm after reading the, There is a chest at (X140, Y47) to the west of the large table with the oil around it. If you haven't yet, visit all of our favourite merchants and do some shopping. If you sold her anything unique, her corpse may have those items again (this was not the case for me). After you use Haste your target will have better movement and will earn +1 AP. He also has a high chance to block against melee attacks. My kill order was Garrick, Bromley, Vydia and Halla, though Halla can be quite nasty. On lightly floured surface, roll one-fourth of dough at a time 4. Unlink Sebille and head back to Ifan Ben-Mezd outside of the Keep gate. She then uses Teleportation to get Mor the Trenchmouthed over 17m away, then she kills him without another possession. Beware of Magister Varland whom patrols all the way to the beach. Simply spam the first dialogue option to complete the quest, earn 6,950 XP and a minor reward. Speak with Quartermistress Anna nearby. See your map for the chest locations and youll notice that one is actually very close by. At the end of the linear south path, youll find some Magisters doing battle with more cave creatures. Any enemy still alive will surely die on Sebille's next turn. They are channeling a holding spell on Arhu. Return to Zorl-Stissa's altar and head southeast to a large tree. Allow him to go and don't ask him to stay behind. WebDivinity: Original Sin 2 Main Items Skills Recipes Maps Search Back Hot Kettle Fruit Food: Produce (Consumable) Effects unknown The fruit of a flame-ripened Hot Kettle. If you didn't get the void fish from earlier in this guide, head down to the warehouse and search the carts for one. Well have to be sneaky for some activities. In the next room, there are heaps of treasure. Before the dialogue is over, buff Fane with Sebille, then attack any of the Dreamers with Sebille to trigger combat. This will reveal a chest and a dead civilian. Pick the nice dialogue responses which will be to understand why she did it and that you'd do the same. On this corpse is a eatable torso. This skill grants a +50% life steal buff. In the room is a Thievery 2 chest which you can pick if possible or have Fane pick it up for later. This will take you to where youll see dwarf corpses and a nearby bird, Featherfall. With. A character needs the Pet Pal talent to be able to speak with her. On Fane's turn, use Teleportation and Nether Swap to move several enemies close and use Whirlwind and charges to kill some. Once you learn Spirit Vision from them, you'll net 5,000 XP. Hug the edge of the platform to give you the best range possible. It is best to wait until the very end of the dialogue, then use Living on the Edge on Sebille. That will give her a double turn. Only Andras needs to be killed, so dont worry about either of the other two summoned creatures. Return to the forward camp and speak with Malady to end the Act. Next you'll come to a metal gate that is locked. Prudence, the innkeeper sells a healthy stock of food if you need to purchase some. If you tell the man on Stingtail, he will release Amyro. Cast Spirit Vision to reveal Spirit of Brother Kalvin. However, the bonus you gain from depends on which vision you see when you first speak with Dorotya: You can complete the quest with each character in your party (choosing a different option each time), and youre free to kill Dorotya for her loot after youre done. Instead, ask him for a skillbook. This starts the side quest. As Fane, your lover will not want to let you go (if you have the lizard woman). It is time to kill the Magisters. Hello! After the battle, turn around and head towards where Sebille is. Dont kill her or you will need to reload an earlier save. With Time Warp, Fane should be able to kill 2-3 of the enemies that spawn. A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. There is another jump area here as well which leads to Rykers house. You will earn 2,700 XP upon enter the secret room. Tool. The next enemies aren't tough, but she can hit all of them from here. Defeat her assailants for 10,400 XP each and loot the area. She will have useful skills sprinkled here and there but primarily you'll have her use the same skills over and over. Follow the path west, then branch to the south. This will trigger combat with them. Sebille should be focusing on the Voidwoken on the ground. Inside is a man, Owin Anchoret will be in a defensive stance. After the battle is done, loot the area and speak with Paladin Thom Hardwin. Attack the Magisters with Fane; ideally with Whirlwind to hit 2-3 of them. Unfortunately, Alice Alisceon has a nasty Retribution effect, which reflects damage and Sebille can kill herself if her Necromancer combat ability isn't high enough. This will allow us to adjust the stones below. All routes of the dialogue will lead to Mordus attacking you. The large building is where well encounter Magister Reimond. A green one, red one, purple one and yellow one. It is a bow called. This will appear with a treasure chest icon as we found (and ate) the dead elf's hand earlier. On the same floor as Dot and Cottontail, there is another area that you can go to that is covered is spiders webs. Speak with her and fully exhaust all dialogue. It is not worth your time and effort to continuously attempt to collect more than one. Speak with her or break the Pillars. Approach with Sebille and swap her Civil ability of Lucky Charm for Thievery. To maximize our XP gains, we need to ensure that Gwydian Rince uses a Scource skill and he is kept alive for the battle. Unfortunately, that was the limb that the shark had left over. All difficulty trophies will pop during the credits / cutscene. Once they're all dead loot everyone. Sebille should head north and up the ladder to the high-ground as close as she can without being seen (via the red vision outline). Descend them. Further south, youll find a man named Lagan at (X242, Y58) whom lost his ring in the water and is afraid to retrieve it as it has Source in it. Head back up to where you met Magister Yarrow for the first time and move Fane towards the poker players, unlinked from Sebille. You may want to invest some time into crafting a couple of pieces of the. We want to save the Doctor for last so we do as little back-tracking as possible for the end-game quest/battle. Use Chameleon Cloak on Sebille at the end of her turn to ensure she isn't killed by the other four enemies. If she doesn't then go get her more Wits (or lower Fane's). There are two buttons on opposite walls of the room at (X138, Y557 and X159, Y565). This will trigger a battle that involves the dwarf that is possessed by a powerful demon. There are quite a few good high-ground spots to exploit here. WebI'M A HOT LIZARD MOM | Divinity: Original Sin II Shenpai 869K subscribers 493K views 2 years ago ft. @JoCat @CrystAAHHL and Max!! . Approach them with Fane and a minor dialogue will ensue. Open your map and quick-travel to the Fort Joy - Square waypoint. The other Lizards, Lady Vikra, and Lady Roia will be mourning their consulate, but do not serve any purpose. No. Return the ball to Charlie for 96,950 XP. You can try persuade him that youre an ally, but he will end up fighting you regardless. Recall that hatch we uncovered in the previous section? 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